AI Insights · Timothy · July 2021
Top 5 io Games Apps Performance in Egypt Q2 2021
Explore the performance metrics of the top 5 io games apps in Egypt during Q2 2021, including download trends, revenue, and active users.
The second quarter of 2021 witnessed interesting trends in the performance of the top 5 io games apps on a unified platform in Egypt. Here's a detailed look at their metrics, based on data from Sensor Tower.
WormsZone.io - Hungry Snake, published by Azur Interactive Games Limited, showed a steady increase in weekly downloads, peaking at around 121K in early June before settling at approximately 114K by the end of the quarter. Weekly revenue fluctuated, reaching a high of $122 in late March and ending Q2 at $68. The app maintained a robust weekly active user base, peaking at around 628K in early June.
Agar.io by Miniclip.com experienced relatively stable weekly downloads, hovering around the 1K mark but showing a slight decline towards the end of the quarter. Revenue peaked at $63 in late March, with a general downward trend thereafter. Weekly active users also saw a gradual decline, ending the quarter with about 3.3K.
Ancient Battle from Lion Studios had a more varied performance. Weekly downloads fluctuated significantly, peaking at nearly 2K in late March and dropping to around 789 by the end of June. Revenue showed an upward trend towards the end of the quarter, peaking at $68. The weekly active user count saw a decline from about 6.2K in late March to approximately 3.3K by the end of June.
Spinner.io, published by AI Games FZ, showed a notable increase in weekly downloads, peaking at around 12.5K in late May. Revenue remained relatively stable, hovering around the $17-$23 range throughout the quarter. The app's weekly active users peaked at approximately 36.6K in late May before stabilizing around 28.3K by the end of June.
Snake.io - Fun Online Snake by Kooapps showed a strong performance in weekly downloads, peaking at about 39.3K in late June. Revenue varied significantly, with notable peaks at $43 in early May and $31 in late June. The app maintained a high weekly active user count, peaking at approximately 346K by the end of June.
For more detailed insights and trends, visit Sensor Tower.